Divine Sense▾
As an action, you can open your awareness to the presence of celestial, fiendish, or undead creatures within 60 ft.
Lay on Hands▾
You have a pool of healing power that restores 45 hp total. As an action, touch a creature to restore from the pool.
Fighting Style: Defense▾
While wearing armor, you gain +1 to AC.
Divine Smite▾
When you hit a creature with a melee weapon attack, you can expend spell slots to deal radiant damage: 2d8 per slot level (+1d8 vs undead/fiends).
Divine Health▾
You are immune to disease.
Spellcasting▾
Charisma-based spellcasting. Full progression at 5th-level caster.
Extra Attack▾
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Divine Soul▾
Your saving throw DC for paladin spells is based on your Strength, not your Charisma.
Second Wind▾
As a bonus action, you can recover 1d10+3 hit points. Once used, regain on a short or long rest.
Toughness▾
Your hit point maximum increases by 2, and by 2 whenever you gain a level.
Great Weapon Master▾
Before attacking, you can take a −5 penalty to the attack roll to gain +10 damage on a hit.
Heavy Armor Master▾
Reduce incoming damage you take while wearing heavy armor by 3 (minimum 1 per source).
Shield Master▾
When you take the reaction to use a shield, you can use a bonus action to push a creature. Shield bash doesn't provoke reactions. Shields don't impose disadvantage on Dexterity (Stealth).
Human Variance▾
Gain one additional proficiency of any kind.
Military Rank▾
Other militaries recognize your rank. Fellow soldiers give you supplies at cost.